Anja Reiß works as a freelance writer and director in Berlin, Freiburg and Zurich. In addition to developing and realizing documentaries, she also conceives transmedia and interactive formats. She also realizes reports and documentaries for public broadcasters and produces contributions for magazine programs such as WISO, aspekte and nano. She developed her first feature-length documentary TRUTH DETECTIVES as part of the European Documentary Campus Masterschool. TRUTH DETECTIVES screened at numerous documentary and human rights film festivals worldwide including the Hofer Filmtage, Cinéma vérité - Film Festival Iran, WATCH DOCS Human Rights in Film Festival Poland, Movies That Matter Film Festival The Hague and Margaret Mead Film Festival New York.
With the support of the Digital Content Fund of MFG Baden-Württemberg, she is currently producing a prototype for the computer game TRUTH DETECTIVES - A VERY SERIOUS GAME in collaboration with Raphael Perret and Studio Fizbin.
She is a member of AG DOK and a scholarship holder of the Karl Steinbuch and Robert Bosch Foundations.
Raphael Perret studied interactive media and scenography. In his research-based artistic practice, from which works in various formats emerge, the tension between physical and virtual space is a continuous theme. He applies his acquired knowledge of narration in space to the planning, design and implementation of media installations in exhibitions, smartphone applications and games. He was authoring artist for the interactive film 'Late Shift' by ctrlMovie.
Together with Anja Reiß and Studio Fizbin he conceived, developed and produced a prototype of Truth Detectives - a very serious game, which was supported by the Digital Content Fund of MFG Baden Württemberg. His projects are exhibited from Zurich, London, Rio de Janeiro to Gwanju.
Pinto & Ada - the adventure of an unlikely duo who set out to protect the rainforest and rescue endangered animals from the clutches of gold miners. And how the impact of the environment affects their own health.
Julia Fischer studied interactive media with a focus on conception at the Filmakademie Baden-Württemberg in Ludwigsburg. Her personal focus was primarily on games. Already during her studies she worked on several games projects and was very interested in developing exciting and empathetic stories as well as concepts.
From 2014 to 2015 she worked at Deck 13 Interactive in Frankfurt am Main on the games "Lords of The Fallen" and "The Surge" as a QA tester. After graduating in 2017, she moved to Ubisoft in Mainz, where she worked as a content and game designer on the development of Anno 1800.
Since 2018, Julia Fischer has been working at Zeitland media & games in Ludwigsburg, where she is a game designer and occasional QA tester.
Sam Glassenberg of Level Ex is revolutionizing medical practice with his company's video games. Doctors learn by playing and train complicated operations in an artificial environment. Recently, German medical technology company Brainlab acquired Level Ex to break new ground in medical technology. At the Creatables conference in October 2020, Sam Glassenberg showed how doctors can practice medical procedures with their cell phone camera using a game-like application.