Estela Renner talks about her work as co-founder of Maria Farinha Filmes. There, as a writer and director, she is responsible for films, shows and television series that help promote social and environmental change. They touch hearts and minds to bring urgent matters into everyone's living rooms. Her inspirations are closely tied to the SDGs as they strive for equality, justice, inclusion, environmental rights and more. She also believes in the urgency of cultural change and the importance of play at all stages of life. She talks about her latest production, Aruanas, a fictional series that has reached 33 million people and is about four women who fight for the Amazon rainforest while dealing with their personal issues.
Sven Schmidt, coach and consultant talks with Anja Reiß and Raphael Perret from StudioZB about Games and SDGs. Raphael Perret, together with Anja Reiß and Studio Fizbin, conceives, develops and produces a prototype of Truth Detectives – a very serious game, which was supported by the Digital Content Fund of MFG Baden Württemberg.
Lukas Jüliger presents his graphic novel Unfollow, which is about a young social media influencer and environmental activist who becomes the leader of a global ecological movement by writing an app, among other things. The book addresses the mechanisms of cult of personality and discusses the ecological and social upheavals we will face more and more in the future. The lecture will also include a reading.
Präsentation Comics and SDGs
How can an art exhibition invite us to radically question our view of the world? At the ZKM | Center for Art and Media Karlsruhe, "Critical Zones. Horizons of a New Earth Politics" challenges us to rethink our own position - among slimy bacteria, under the ground, surrounded by treetops, entangled and connected with other living beings. An invitation to "become terrestrial."
Dr. Trista Patterson authored the Playing For the Planet Report, a UNEP initiative that launched the Playing For the Planet Alliance to coincide with the 2019 Climate Summit at UN Headquarters. Playing For the Planet brings together the largest, most influential and environmentally progressive video game companies in the world, collectively representing over 1 billion gamers worldwide.
After thirty years of designing for human performance, Charles Johnson talks about his shift to designing for humainity. In addition to current events that have led him to a reinvigorated design ethos, he also shares aspects of his personal and professional journey.
For four years, he was chief game designer at Google, where he worked closely with Google's AR and VR projects, designing games to demonstrate them, before leaving the company to pursue health and gaming. As a freelance game designer and producer, Falstein transitioned from his previous work in the entertainment industry to health-related projects involving games or game technologies.
How do human emotions work? And how do we interact with the architecture around us? As technology enables passive space to become active participants, how can a space best showcase our creativity, productivity, equity, and belonging? Triggered by a global pandemic, we are fundamentally reevaluating what it means to come together in a shared space, we are realizing how precious shared time is. In this talk, Sophie Kleber, Head of Spaces UX at Google, sheds light on the art of creating spaces for the human spirit.