bizplay | CREATIVE MEDIA – Film / Arts / Games |
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14:00 – 14:05 | Opening: Ruth Lemmen |
14:05 – 14:20 | Opening Keynote: Estela Renner, Maria Farinhas Films (BR) |
14:20 – 14:40 | Broadcast and Fireplace Conversation: Aruanas (Maria Farinhas Films) |
14:40 – 14:50 | Break |
14:50 – 15:00 |
Across Media I: Games and SDGs, Anja Reiß and Raphael Perret, StudioZB, Sven Schmidt, coach and consultant |
15:00 – 15:10 | Across Media II: Comics and SDGs, Lukas Jüliger (DE), Graphic Novelist |
15:10 – 15:20 |
Across Media III: Arts and SDGs, Become terrestrial: From landing in the critical zone, Barbara Kiolbassa, ZKM / Critical Zones (DE) |
15:20 – 15:35 | Cross-Media Q&A: SDGs Across Creative Media |
15:35 – 15:55 |
Closing Keynote: Dr. Trista Patterson, UN Environment Programme / |
15:55 – 16:00 | Wrap-up: Ruth Lemmen |
Parallel |
Finding ideas for a sustainable economy with "Pitch Your Green Idea!" The sustainable game of entrepreneurship |
Sustainable Development Goals) |
creatables | Good Health and Well-Being through Games, UX & Co. |
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16:00 – 16:05 | Opening: Ruth Lemmen |
16:05 – 16:25 | Opening Keynote: Charles Johnson, Puma Innovation / Design to Fade (US/DE) "Aspirations of a Humanistic Designer“ |
16:25 – 16:40 | Impulse: Noah Falstein (US), Gamedesigner and Producer Games and Simulations for the SDG „Good Health and Well-Being“ |
16:40 – 16:50 | Break |
16:50 – 17:35 |
Games and Simulations for SDG Good Health and Well-Being: Live Demos/Commentary and Q&A |
17:35 – 17:55 | Closing Keynote: Sophie Kleber, Google (US) "Spaces of Belonging“ |
17:55 – 18:00 | Wrap-up: Ruth Lemmen |
18:00 – 19:30 | Design Sprint: Creative Snacks from the Creatables method Frieda Preuß, Philip Rigley, Jasmin Henrich-Kirchhübel, Spiegel Institut (DE), Dr. Andrea Buchholz, MFG (DE) and Prof. Dr. Steffen P. Walz, diconium (DE) |
SDG: Sustainable Development Goals |
Creatables, the cross-innovation event all about sustainability goals for the games industry, companies, start-ups and universities, was a guest in Karlsruhe and online on 15 October 2020 at bizplay, the most important event for gamification and game design in Germany: At bizplay meets creatables, digital pioneers from the creative and games industry, start-ups and universities met SMEs – and together they created trendsetting sustainable innovation in exciting panels, talks and interactive workshops. The focus of bizplay meets creatables was the sustainability goal Good Health & Well-Being of the United Nations.
If you would like to watch the lectures and discussions afterwards: Soon we will provide extensive material on the YouTube channel and Flickr account of MFG.
At bizplay meets creatables the following topics were discussed:
- Sustainable value creation in the digital age through cross-innovation
- Games mechanisms for innovation to meet sustainability goals
- International keynotes and best practice examples, creative techniques for innovation and more sustainability
- Creative Media and Health/Wellbeing in focus of the event
Sustainability stands for the necessity of change in our world, our society and our daily life:
- Users are becoming increasingly sensitive to the issue of sustainability and demand credible satisfaction of their needs through sustainably produced products and sustainably operated services.
- Companies are also increasingly under pressure from investors to actively and transparently incorporate sustainability into their operations in order to secure further investments.
- Society and politics are increasingly calling for the implementation of the climate goals and the 17 sustainability goals (SDG) of the United Nations.
- Many creative professionals and SMEs have long since made these goals their own: game developers who publish games on sustainability issues, XR experts* who use game mechanics for resource-saving products and new offerings, companies that up-cycle or are involved in new mobility solutions.